The Sacred StonesThe Sacred Stones

Overall

ConditionsNew Units
VictoryDefeat
Seize the throneEirika or Ephraim dies
  • EphraimEphraim (automatically at the start of turn 2)
  • FordeForde (automatically at the start of turn 2)
  • KyleKyle (automatically at the start of turn 2)

Map Data

PlayerEnemyNPC
9+327+60

Boss Data

Tirado
TiradoLevel 1
HPStrSklSpdLckDefResCon
421495315915
It's a Trap!
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Obtainable Items

ItemSource
Dropped by enemy Knight
Open lone eastern chest
Open left western chest
Open right western chest
Steal from enemy Thief
10000GAutomatically after the chapter ends

Reinforcements

  • Before the turn 2 player phase: Ephraim, Forde, Kyle (all allied) spawn from the southwestern corner (Appendix 1).
  • Before the turn 5 player phase: 3 Cavaliers spawn from the southwestern corner (Appendix 2).
  • Before the next player phase after any unit enters the red zone: 2 Mages spawn around the throne room, 1 Thief spawns from the central stairs (Appendix 3).

Appendix

Ephraim, Forde, and Kyle spawn points (turn 2)
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Appendix 1: Ephraim, Forde, and Kyle spawn points (turn 2)

Cavalier reinforcements (turn 5)
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Appendix 2: Cavalier reinforcements (turn 5)

Mage and Thief reinforcements (enter the red zone)
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Appendix 3: Mage and Thief reinforcements (enter the red zone)
The Sacred StonesThe Sacred Stones