The Sacred StonesThe Sacred Stones

Father and Son

Overall

ConditionsNew Units
VictoryDefeat
Seize the throneEphraim dies
  • Rennac
    Rennac (enemy, talk with L'Arachel or talk with Ephraim and pay 9980G)

Map Data

PlayerEnemyNPC
12+142+290

Boss Data

Vigarde
Vigarde
Level 13
HPStrSklSpdLckDefResCon
5422151110211317
Father and Son
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Obtainable Items

ItemSource
Dropped by enemy Bishop (drops unequipped item)
Dropped by enemy Bishop (drops unequipped item)
Dropped by enemy Druid
Dropped by enemy Knight
Dropped by enemy Knight
Dropped by enemy Knight
Dropped by enemy Shaman
Dropped by enemy Shaman
Dropped by enemy Mercenary
Dropped by enemy Sniper
Dropped by enemy Fighter
Dropped by Vigarde
Dropped by enemy Fighter (reinforcement)
Open left chest in southern room
10,000GOpen middle chest in southern room
Open right chest in southern room
Open north eastern chest
Open north western chest
Steal from enemy Archer
Automatically at end of chapter
Automatically at end of chapter

Reinforcements

  • Before the turn 2 player phase: Rennac (enemy) spawns from the northeast; 2 Soldiers spawn from the east; 2 Fighters spawn from the west (Appendix 1).
  • Before the turn 3 player phase: 2 Mercenaries spawn from the east; 2 Soldiers spawn from the west (Appendix 2).
  • Before the turn 4 player phase: 2 Myrmidons spawn from the east; 2 Knights spawn from the west (Appendix 3).
  • Before the player phase of turns 7 to 9: 2 Shamans spawn from the northeast; 2 Mages spawn from the northwest (Appendix 4).
  • Before the next 4 player phases (2 on Easy/Normal Mode) after opening the door to the central chest room: 2 Shamans spawn from the stairs in the central chest room (Appendix 5).
  • Before the next player phase after opening the door to the throne room, on Hard Mode only: 2 Shamans, 2 Mages, 2 Priests spawn inside the throne room (Appendix 6).

Appendix

Rennac spawn point and Soldier/Fighter reinforcements (turn 2)
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Appendix 1: Rennac spawn point and Soldier/Fighter reinforcements (turn 2)

Mercenary and Soldier reinforcements (turn 3)
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Appendix 2: Mercenary and Soldier reinforcements (turn 3)

Myrmidon and Knight reinforcements (turn 4)
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Appendix 3: Myrmidon and Knight reinforcements (turn 4)

Shaman and Mage reinforcements (turns 7 to 9)
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Appendix 4: Shaman and Mage reinforcements (turns 7 to 9)

Chest room reinforcements (open the chest room door)
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Appendix 5: Chest room reinforcements (open the chest room door)

Throne room reinforcements (open the throne room door)
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Appendix 6: Throne room reinforcements (open the throne room door)