The Sacred StonesThe Sacred Stones

Ruled by Madness

Overall

ConditionsNew Units
VictoryDefeat
Seize the throneEirika or Ephraim dies
  • Myrrh
    Myrrh (automatically from the start)

Map Data

PlayerEnemyNPC
1229+120

Boss Data

Orson
Orson
Level 13
ClassInventory
Spear
Spear (Eirika route)
Silver Sword
Silver Sword (Eirika route)
Runesword
Runesword (Ephraim route)
Silver Lance
Silver Lance (Ephraim route)
HPStrSklSpdLckDefResCon
511916157141212
Ruled by Madness
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Obtainable Items

ItemSource
Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item)
Dropped by enemy Hero (Eirika's route)Dropped by enemy Warrior (Ephraim's route)
Dropped by enemy Priest
Dropped by enemy Knight
Dropped by enemy Knight (Ephraim's route only)
Dropped by enemy Druid (Eirika's route)Dropped by enemy Shaman (Ephraim's route)
Open lone western chest
5,000GOpen bottom eastern chest
Open middle eastern chest
Open upper eastern chest
Steal from enemy Sage (Eirika's route)Steal from enemy Great Knight (Ephraim's route; reinforcement)
Steal from enemy Priest
Steal from enemy Thief (reinforcement)
Steal from enemy Thief (reinforcement)
Steal from enemy Great Knight (Eirika's route only; reinforcement)
Automatically at the end of chapter
Automatically at the end of chapter
Automatically at the end of chapter
Automatically at the end of chapter

Reinforcements

  • The following 3 sets of reinforcements only apply to Eirika's route.
  • Before the next player phase after any allied unit crosses any red line: 6 Great Knights, 4 Cavaliers, 1 Thief spawn around the western and southern borders (Appendix 1).
  • Before the turn 12 player phase: 1 Thief spawns below the northeastern chests (Appendix 2).
  • Before the player phase of turns 13 to 15: 1 Druid spawns below the northeastern chests (Appendix 3).
  • The following 4 sets of reinforcements only apply to Ephraim's route.
  • Before the next player phase after any allied unit crosses a red line: 1 Great Knight, 6 Cavaliers spawn near the starting position (Appendix 4).
  • Before the next player phase after any allied unit crosses a pink line: 3 Rangers, 1 Valkyrie spawn from the south; 2 Sages spawn from the east (Appendix 5).
  • Before the turn 6 player phase: 1 Thief spawns from the southern room stairs (Appendix 6).
  • Before the turn 16 player phase: 1 Thief spawns from the east (Appendix 7).

Appendix

Great Knight, Cavalier, and Thief reinforcements (Eirika route, cross any red line)
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Appendix 1: Great Knight, Cavalier, and Thief reinforcements (Eirika route, cross any red line)

Thie reinforcements (Eirika route, turn 12)
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Appendix 2: Thie reinforcements (Eirika route, turn 12)

Druid reinforcements (Eirika route, turns 13 to 15)
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Appendix 3: Druid reinforcements (Eirika route, turns 13 to 15)

Great Knight and Cavalier reinforcements (Ephraim route, cross any red line)
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Appendix 4: Great Knight and Cavalier reinforcements (Ephraim route, cross any red line)

Ranger, Valkyrie, and Sage reinforcements (Ephraim route, cross any pink line)
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Appendix 5: Ranger, Valkyrie, and Sage reinforcements (Ephraim route, cross any pink line)

Thief reinforcements 1 (turn 6)
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Appendix 6: Thief reinforcements 1 (turn 6)

Thief reinforcements 2 (turn 16)
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Appendix 7: Thief reinforcements 2 (turn 16)