Ruled by Madness
Chapter 16
Overall
| Conditions | New Units | ||||
|---|---|---|---|---|---|
|
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Map Data
| Player | Enemy | NPC |
|---|---|---|
| 12 | 29+12 | 0 |
Boss Data
OrsonLevel 13
| Class | Inventory |
|---|---|
Spear (Eirika route) Silver Sword (Eirika route) Runesword (Ephraim route) Silver Lance (Ephraim route) |
| HP | Str | Skl | Spd | Lck | Def | Res | Con |
|---|---|---|---|---|---|---|---|
| 51 | 19 | 16 | 15 | 7 | 14 | 12 | 12 |

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Obtainable Items
| Item | Source |
|---|---|
| Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item) | |
| Dropped by enemy Sage (reinforcement in Ephraim's route; drops unequipped item) | |
| Dropped by enemy Hero (Eirika's route)Dropped by enemy Warrior (Ephraim's route) | |
| Dropped by enemy Priest | |
| Dropped by enemy Knight | |
| Dropped by enemy Knight (Ephraim's route only) | |
| Dropped by enemy Druid (Eirika's route)Dropped by enemy Shaman (Ephraim's route) | |
| Open lone western chest | |
| 5,000G | Open bottom eastern chest |
| Open middle eastern chest | |
| Open upper eastern chest | |
| Steal from enemy Sage (Eirika's route)Steal from enemy Great Knight (Ephraim's route; reinforcement) | |
| Steal from enemy Priest | |
| Steal from enemy Thief (reinforcement) | |
| Steal from enemy Thief (reinforcement) | |
| Steal from enemy Great Knight (Eirika's route only; reinforcement) | |
| Automatically at the end of chapter | |
| Automatically at the end of chapter | |
| Automatically at the end of chapter | |
| Automatically at the end of chapter |
Reinforcements
- The following 3 sets of reinforcements only apply to Eirika's route.
- Before the next player phase after any allied unit crosses any red line: 6 Great Knights, 4 Cavaliers, 1 Thief spawn around the western and southern borders (Appendix 1).
- Before the turn 12 player phase: 1 Thief spawns below the northeastern chests (Appendix 2).
- Before the player phase of turns 13 to 15: 1 Druid spawns below the northeastern chests (Appendix 3).
- The following 4 sets of reinforcements only apply to Ephraim's route.
- Before the next player phase after any allied unit crosses a red line: 1 Great Knight, 6 Cavaliers spawn near the starting position (Appendix 4).
- Before the next player phase after any allied unit crosses a pink line: 3 Rangers, 1 Valkyrie spawn from the south; 2 Sages spawn from the east (Appendix 5).
- Before the turn 6 player phase: 1 Thief spawns from the southern room stairs (Appendix 6).
- Before the turn 16 player phase: 1 Thief spawns from the east (Appendix 7).
Appendix

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