The Sacred StonesThe Sacred Stones

Magic

All tomes and staves in The Sacred Stones.

Overview

This page shows a general overview of all tomes and staves in Fire Emblem: The Sacred Stones. Click to an individual tome/staff's page to see full detailed information, including stats and locations. If you're looking for a list of locations for all tomes and staves, head over to the Tome and Staff Locations guide.

Magic Categories

Magic can be split into the following categories.


Anima

Magic based on the elements.

List of Anima Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
animaB
2088501–22+1
animaB
5126003–1020+1
animaC
30108501–210+2
animaS
301890101–213+1
animaA
20138001–212+1
animaE
4059001–24+1
animaD
3588051–26+1

Light

Magic based on divine light.

List of Light Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
lightA
201285151–215+1
lightC
25885101–212+1
lightS
30179051–210+1
lightE
3549551–26+1
lightB
5107553–1020+3
lightD
3069081–28+2

Dark

Magic coming from ancient knowledge.

List of Dark Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
WExp
darkB
53003–1012+8
darkA
20157001–218+1
darkD
4578001–28+1
darkS
30238001–220+3
darkC
30050101–212+1
darkS
259501–218+1
darkC
20107001–214+1

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExpWExpEffect
stavesC
15+17+4Increases Res of target ally by 7, decaying by 1 each turn.
stavesB
3+40+5Inflicts the Berserk condition on a target enemy.
stavesA
8+60+5Recovers Mag+10 HP to all allied units in range.
stavesC
3+40+8Repairs a weapon, tome, or staff in target ally's inventory to full uses.
stavesE
30+11+2Heals target ally for Mag+10 HP.
stavesS
3+10+1Fully recovers HP and restores status of all alies on the map, except for the caster.
stavesD
20+12+3Heals target ally for Mag+20 HP.
stavesB
15+22+3Heals target ally for Mag+10 HP.
stavesC
15+17+3Heals target ally to full HP.
stavesB
3+40+7Teleports a target ally next to the caster.
stavesC
10+20+3Removes all status conditions from target ally.
stavesB
3+30+5Inflicts the Silence condition on a target enemy.
stavesB
3+35+5Inflicts the Sleep condition on a target enemy.
stavesD
10+15+5Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn.
stavesD
10+17+5Unlocks a target door.
stavesA
5+85+7Teleports an adjacent ally to any tile within the range.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - 2 * D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

The Sacred StonesThe Sacred Stones