Items
Overview of items in The Sacred Stones.
Overview
This page shows a general overview of all inventory items in The Sacred Stones. Generally, an item is something in a unit's inventory that is not a weapon, a tome, or a staff. Items typically provide some kind of benefit to the unit that either holds or uses them.
Item Categories
Items can be split into the following categories.
Consumables
Items that you consume on the battlefield for some benefit.
List of Consumables
Name | Effect | Uses | Buy Price |
---|---|---|---|
Restores 10 HP. | 3 | 300G | |
Recovers all HP. | 3 | 3000G | |
Raises Resistance by 7, decaying by 1 each turn. | 3 | 900G | |
Removes poison condition. | 3 | 350G | |
Permanently increases all growth rates by 5%. | 1 | — | |
Increases sight in Fog of War by 4 squares. Effect decreases by 1 each turn. | 5 | 500G | |
Opens a door. | 1 | 50G | |
Opens a chest. | 1 | 300G | |
Permanently lowers the user's Level by 1 to 5. Can only be used by units Level 9 or over. | 1 | — |
Promotion Items
Items used to change classes.
List of Promotion Items
Name | Effect | Uses | Buy Price |
---|---|---|---|
Promotes Level 10 or higher Cavaliers and Knights. | 1 | 10000G | |
Promotes Level 10 or higher Fighters, Mercenaries, and Myrmidons. | 1 | 10000G | |
Promotes Level 10 or higher Wyvern Riders and Pegasus Knights. | 1 | 10000G | |
Promotes Level 10 or higher Archers. | 1 | 10000G | |
Promotes Level 10 or higher Shamans, Mages, Monks, Priests, Clerics, and Troubadours. | 1 | 10000G | |
Promotes Level 10 or higher Thieves and Pirates. | 1 | 10000G | |
Promotes Level 10 or higher units that would normally use a Hero Crest, Knight Crest, Orion's Bolt, Elysian Whip, or Guiding Ring. | 1 | 20000G | |
Promotes Eirika into a Great Lord. | 1 | — | |
Promotes Ephraim into a Great Lord. | 1 | — |
Stat Boosters
Items that permanently increase stats.
List of Stat Boosters
Name | Effect | Uses | Buy Price |
---|---|---|---|
Permanently increases maximum HP by 7. | 1 | 8000G | |
Permanently increases Strength/Magic by 2. | 1 | 8000G | |
Permanently increases Skill by 2. | 1 | 8000G | |
Permanently increases Speed by 2. | 1 | 8000G | |
Permanently increases Luck by 2. | 1 | 8000G | |
Permanently increases Defence by 2. | 1 | 8000G | |
Permanently increases Resistance by 2. | 1 | 8000G | |
Permanently increases Constitution by 2. | 1 | 8000G | |
Permanently increases Movement by 2. | 1 | 8000G |
Gems
Items that can be sold for gold.
Equippable Items
Items that provide benefit while being in a unit's inventory.
List of Equippable Items
Name | Effect | Uses | Buy Price |
---|---|---|---|
Thieves, Rogues, and Assassins only. Opens a door or chest. | 15 | 1200G | |
Negates effective bonus of Bows and Wind Sword (and Alacalibur) if holding unit is a flier. | — | 10000G | |
Negates enemy critical attacks. | — | 5000G | |
Allows holder access to Secret Shops. | 1 | 6000G | |
Allows holder to buy items for half price. | 1 | 4000G | |
Myrrh only. Effective against monsters. Grants Str +12, Skl +12, Def +15, Res +20. | 50 | — |