Overview of items in The Sacred Stones.
This page shows a general overview of all inventory items in The Sacred Stones. Generally, an item is something in a unit's inventory that is not a weapon, a tome, or a staff. Items typically provide some kind of benefit to the unit that either holds or uses them.
Items that you consume on the battlefield for some benefit.
List of Consumables
|Restores 10 HP.||3||300G|
|Recovers all HP.||3||3000G|
|Raises Resistance by 7, decaying by 1 each turn.||3||900G|
|Removes poison condition.||3||350G|
|Permanently increases all growth rates by 5%.||1||—|
|Increases sight in Fog of War by 4 squares. Effect decreases by 1 each turn.||5||500G|
|Opens a door.||1||50G|
|Opens a chest.||1||300G|
|Permanently lowers the user's Level by 1 to 5. Can only be used by units Level 9 or over.||1||—|
Items used to change classes.
List of Promotion Items
|Promotes Level 10 or higher Cavaliers and Knights.||1||10000G|
|Promotes Level 10 or higher Fighters, Mercenaries, and Myrmidons.||1||10000G|
|Promotes Level 10 or higher Wyvern Riders and Pegasus Knights.||1||10000G|
|Promotes Level 10 or higher Archers.||1||10000G|
|Promotes Level 10 or higher Shamans, Mages, Monks, Priests, Clerics, and Troubadours.||1||10000G|
|Promotes Level 10 or higher Thieves and Pirates.||1||10000G|
|Promotes Level 10 or higher units that would normally use a Hero Crest, Knight Crest, Orion's Bolt, Elysian Whip, or Guiding Ring.||1||20000G|
|Promotes Eirika into a Great Lord.||1||—|
|Promotes Ephraim into a Great Lord.||1||—|
Items that permanently increase stats.
List of Stat Boosters
|Permanently increases maximum HP by 7.||1||8000G|
|Permanently increases Strength/Magic by 2.||1||8000G|
|Permanently increases Skill by 2.||1||8000G|
|Permanently increases Speed by 2.||1||8000G|
|Permanently increases Luck by 2.||1||8000G|
|Permanently increases Defence by 2.||1||8000G|
|Permanently increases Resistance by 2.||1||8000G|
|Permanently increases Constitution by 2.||1||8000G|
|Permanently increases Movement by 2.||1||8000G|
Items that can be sold for gold.
Items that provide benefit while being in a unit's inventory.
List of Equippable Items
|Thieves, Rogues, and Assassins only. Opens a door or chest.||15||1200G|
|Negates effective bonus of Bows and Wind Sword (and Alacalibur) if holding unit is a flier.||—||10000G|
|Negates enemy critical attacks.||—||5000G|
|Allows holder access to Secret Shops.||1||6000G|
|Allows holder to buy items for half price.||1||4000G|
|Myrrh only. Effective against monsters. Grants Str +12, Skl +12, Def +15, Res +20.||50||—|