The Sacred StonesThe Sacred Stones

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExpWExpEffect
stavesC
15+17+4Increases Res of target ally by 7, decaying by 1 each turn.
stavesB
3+40+5Inflicts the Berserk condition on a target enemy.
stavesA
8+60+5Recovers Mag+10 HP to all allied units in range.
stavesC
3+40+8Repairs a weapon, tome, or staff in target ally's inventory to full uses.
stavesE
30+11+2Heals target ally for Mag+10 HP.
stavesS
3+10+1Fully recovers HP and restores status of all alies on the map, except for the caster.
stavesD
20+12+3Heals target ally for Mag+20 HP.
stavesB
15+22+3Heals target ally for Mag+10 HP.
stavesC
15+17+3Heals target ally to full HP.
stavesB
3+40+7Teleports a target ally next to the caster.
stavesC
10+20+3Removes all status conditions from target ally.
stavesB
3+30+5Inflicts the Silence condition on a target enemy.
stavesB
3+35+5Inflicts the Sleep condition on a target enemy.
stavesD
10+15+5Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn.
stavesD
10+17+5Unlocks a target door.
stavesA
5+85+7Teleports an adjacent ally to any tile within the range.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - 2 * D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

The Sacred StonesThe Sacred Stones